Ideas & suggestions for the next update

Discussion about custom hills.
Xinitiao
Posts: 162
Joined: 05 Nov 2020, 22:49

Re: Ideas & suggestions for the next update

Post by Xinitiao »

40. Additional parameter d that can be used instead of x in pillars, railing, beams, 3dmodels
We think it would be very useful, especially in dhill constructions.


The commitee also came to the conclusion that the custom lines make the below suggestion obsolete.

Code: Select all

[b]38. Defining the U point [/b]
Defining the position of judges'/fall line (just the drawn/twig line) would be nice, although low priority too.
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Jussi Koskela
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Re: Ideas & suggestions for the next update

Post by Jussi Koskela »

5. possibility to remove judgetower building
This is now implemented.

37. Hillmaker-defined cameras
I implemented possibility to define the positions of judge / audience and start gate cameras.

Edit: Takeoff camera position will be adjustable, too.
Jussi Koskela
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Re: Ideas & suggestions for the next update

Post by Jussi Koskela »

17. More <label> instances
19. <label> colors

These are now implemented, too.
Austrian_Skijumpfan_94
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Re: Ideas & suggestions for the next update

Post by Austrian_Skijumpfan_94 »

Thank you Jussi for your effort <3
Xinitiao
Posts: 162
Joined: 05 Nov 2020, 22:49

Re: Ideas & suggestions for the next update

Post by Xinitiao »

Xinitiao wrote: 12 Sep 2021, 18:11 40. Additional parameter d that can be used instead of x in pillars, railing, beams, 3dmodels
We think it would be very useful, especially in dhill constructions.
And also, to go with the suggestion quoted above:

41. Additional parameter d that can be used instead of x in profiles and refyd in profiles
Especially useful for lines, but also for all constructions made with d instead of x.

And also big thanks for your effort <3
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sneze2r
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Re: Ideas & suggestions for the next update

Post by sneze2r »

42. Add possibility to use texture as bump map
I guess low priority since I have no idea about proof of concept. But I think textures like bricks, wood can be used as something like 'bump map' which is used to modify normals so object have better 'depth' (example for what would I expect something that would use bricks texture: https://youtu.be/PnazRFnPPcg?t=937).
I don't know how hard implementation is since I'm not D3D expert. But if possible and easy to implement without N bugs, then it would make DSJ look like it's using better engine. (I'm not sure if vertices definition would be unavoidable blocker...). Probably on xml side if would be just extra parameter like bump='true'
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