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PostPosted: 11 Dec 2012, 16:44 
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Joined: 22 Jan 2007, 14:42
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Location: Finland
Improvements
  • CPU players available in all hills
  • CPU players crash less often
  • Ski/body traces
  • National flags for all countries [full list]

Bugs fixed
  • Reset of statistics was not saved when leaving the statistics menu by pressing escape
  • Graphical bug in helmet
  • Typos in Finnish & Polish language files
  • Minor bug in ski jumper shadow


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PostPosted: 11 Dec 2012, 17:07 
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DSJsuper wrote:
What do you mean in:
Ski/body traces??

The ski jumper leaves traces/trail behind him in the snow/plastic.


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PostPosted: 11 Dec 2012, 17:08 
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Joined: 01 Oct 2009, 13:49
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Location: Poland
Have You any list about flags in DSJ4? ;)


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PostPosted: 11 Dec 2012, 17:28 
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mask wrote:
Have You any list about flags in DSJ4? ;)

viewtopic.php?f=12&t=4693


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PostPosted: 11 Dec 2012, 21:08 
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Did you fix the texture of helmet or something else? ;)


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PostPosted: 12 Dec 2012, 00:37 
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mipocc wrote:
Did you fix the texture of helmet or something else? ;)

Texture. There was some dirt on it.


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PostPosted: 12 Dec 2012, 02:07 
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Jussi Koskela wrote:
DSJsuper wrote:
What do you mean in:
Ski/body traces??

The ski jumper leaves traces/trail behind him in the snow/plastic.



looks really sweet :D
would be cool if the traces were left after every jumper.


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PostPosted: 12 Dec 2012, 11:00 
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bulwa11 wrote:
Jussi Koskela wrote:
DSJsuper wrote:
What do you mean in:
Ski/body traces??

The ski jumper leaves traces/trail behind him in the snow/plastic.



looks really sweet :D
would be cool if the traces were left after every jumper.

It would make it too slow.


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PostPosted: 12 Dec 2012, 21:10 
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Jussi Koskela wrote:
bulwa11 wrote:
Jussi Koskela wrote:
The ski jumper leaves traces/trail behind him in the snow/plastic.



looks really sweet :D
would be cool if the traces were left after every jumper.

It would make it too slow.

Did you test it?


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PostPosted: 12 Dec 2012, 21:49 
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Rid wrote:
Did you test it?


without knowing whether Jussi tested it or not, it is obvious that game runs smoothly on good computers, and fairly good on slightly older ones. Those slightly older ones will start having harder time as there are one trace after another. While good computers still manage to run smoothly after hundreds on jumps, they will also eventually start to struggle with infinite amount of new trails. Surely this isn't what any programmer wants from their game.

As I am writing this, I started to wonder if there is a way to determine how many traces you might wanna have simultaneously? Ie. 0-100 slide control?

_________________
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That's gotta hurt.


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PostPosted: 12 Dec 2012, 21:50 
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Rid wrote:
Jussi Koskela wrote:
bulwa11 wrote:
looks really sweet :D
would be cool if the traces were left after every jumper.

It would make it too slow.

Did you test it?

No, but I have a strong feeling about this. There can be up to 50000 vertices in the traces of a single jump.


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PostPosted: 13 Dec 2012, 00:50 
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Joined: 23 Jan 2007, 20:31
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Location: Czech Republic
What happened to the flags? Have they been compressed or something? They look somewhat blurry and low-res now.


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PostPosted: 13 Dec 2012, 01:08 
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Martin Kafka wrote:
What happened to the flags? Have they been compressed or something? They look somewhat blurry and low-res now.

Where do you notice this? On the helmet or in the stats?

The flag textures used to be 256x256 but I reduced the size to 32x32 as there are much more of them available now. The flags of the hills are still 256x256. I thought 32x32 was enough for the stats and helmets.


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PostPosted: 13 Dec 2012, 01:12 
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Jussi Koskela wrote:
Where do you notice this? On the helmet or in the stats?

In the (online) stats. Also the colors appear to be washed out a bit.

Jussi Koskela wrote:
The flag textures used to be 256x256 but I reduced the size to 32x32 as there are much more of them available now. The flags of the hills are still 256x256. I thought 32x32 was enough for the stats and helmets.

Yeah, this must be it, I noticed it immediately. Maybe it's more striking on higher resolutions (I'm currently running at 1920x1200)? Anyways, if I had the choice, I'd rather download a 20MB install pack with the 256px ones, but that's just me. Or is the difference in filesize that dramatic? I don't think that a few MBs more would matter with today's average bandwidth. Lowering the resolution 64 times (if I did the math correctly) seems overly harsh even if they're just tiny icons.


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PostPosted: 13 Dec 2012, 01:50 
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It is also a question of anti-aliasing vs. no anti-aliasing. Earlier no anti-aliasing was used and this resulted some artifacts (depending on the screen resolution) on complex flags (e.g. stars missing from the flag of USA and stripes formed irregularly). Now anti-aliasing is pre-applied which results some blurrines but prevents the appearance of artifacts.


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