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PostPosted: 24 Nov 2012, 15:09 
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Joined: 22 Jan 2007, 14:42
Posts: 2839
Location: Finland
Improvements
  • 7 new hills (Engelberg HS137, Kuopio HS127, Lillehammer HS100, Val di Fiemme HS106, Val di Fiemme HS134, Willingen HS145, Zakopane HS134)
  • Oberstdorf HS213 included to demo version
  • online team cup mode
  • jump statistics (number of jumps, percentage of falls, average style and average length)
  • easier landing (more balance + more power in legs)
  • reduced sideways movement of the ankle (affects mostly the landing, small effect to flying in some circumstances)
  • rejoin the online game lobby automatically after exiting online competition
  • possibility to leave the online game after any round without losing extra rating (if you didn't qualify for the following round)
  • show the names of the jumpers and the individual points/positions in the offline team cup stats
  • show the name of the next jumper in the offline team cup stats
  • pause the offline team cup stats after each group of jumpers has finished
  • possibility to adjust mouse sensivitity during the jump (Ctrl +/-)
  • realistic ranges in distance numbering on each hill
  • improved network handling at the client side (could prevent disconnects)
  • show the name of the country and the national flag in the hill info
  • show difference to default gate in practice mode
  • remember the hud settings between the jumps
  • included camera platform to Lillehammer HS138
  • clarified some error messages
  • less repetitive wood texture
  • minor adjustments to the menu layout

Bugs fixed
  • results occasionally out of sync in the online world cup
  • graphical bug in Zakopane HS94 inrun railings
  • graphical bug in Villach HS98 right inrun railing
  • graphical bug in Lillehammer HS138 mid pillar
  • graphical bug in the roofs
  • graphical bug in the ski jumping suit's bottom seam
  • lighting bug in the judge towers (unlit judges)
  • transparent surfaces glowing in the fog
  • gate number not shown in the replay mode on default jumping hud
  • Buy Now button did not launch the web browser on windows 7/8
  • helmet color defaulted to white in practice & online game


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PostPosted: 24 Nov 2012, 15:21 
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Joined: 03 Jul 2011, 14:51
Posts: 353
Location: New York
I thought Planica was different. Isn't it?

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PostPosted: 24 Nov 2012, 15:26 
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Joined: 22 Jan 2007, 14:42
Posts: 2839
Location: Finland
dudolinho90 wrote:
I thought Planica was different. Isn't it?

The only difference is that the distance numbering starts now at 80 meters instead of 110 meters.


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PostPosted: 24 Nov 2012, 15:44 
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Joined: 02 Nov 2011, 14:13
Posts: 127
Location: Katowice, Rzeczpospolita Polska
Is it possible to add camera platforms (or to mark it somehow) on other hills? Then, players could place there camera and watch replays as in TV. Now, they can do it too, but it's not easy to find an accurate place.

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PostPosted: 25 Nov 2012, 09:05 
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Joined: 11 Mar 2007, 16:59
Posts: 140
Location: Poland
Landing is too easy now... It should be a little bit difficult, but easier than in the previous versions :)

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PostPosted: 25 Nov 2012, 11:17 
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Joined: 10 Apr 2011, 21:28
Posts: 891
No! Now is the best!

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PostPosted: 25 Nov 2012, 13:41 
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Joined: 25 Jan 2012, 19:13
Posts: 90
Location: Aalen, Germany
Rajmek1233 wrote:
No! Now is the best!


Right! And more realistic!

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PostPosted: 25 Nov 2012, 15:09 
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Joined: 25 Nov 2012, 15:05
Posts: 2
I have a problem why cpu players can not jump on all the hills


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PostPosted: 25 Nov 2012, 15:10 
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Joined: 22 Jan 2007, 14:42
Posts: 2839
Location: Finland
rastareggaeman wrote:
I have a problem why cpu players can not jump on all the hills

viewtopic.php?f=12&t=4591


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PostPosted: 25 Nov 2012, 15:24 
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Joined: 27 Jan 2007, 18:21
Posts: 159
Location: Finland
Oyster wrote:
Landing is too easy now... It should be a little bit difficult, but easier than in the previous versions :)

I agree. The jumper holds telemark at all costs which caused excessive falling in the previous versions due to lack of balancing power, and now the power is a bit over the top. Best fix would be the jumper giving up a badly balanced telemark in order to save the jump, but I imagine that's difficult to program at this stage.


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PostPosted: 25 Nov 2012, 17:38 
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Joined: 16 Apr 2012, 19:04
Posts: 264
Location: Finland
I think it would be problematic to make the landing harder again, because all the new records would have be annulled.
Maybe the landing is a little easy now, but it's certainly better than before in my opinion. Statistically it's much more accurate now, how often do you see jumpers falling in real competitions? Maybe one or two per competition max, which is pretty much the case now. Not like a third of all jumpers as in Kulm in verion 1.2 :mrgreen: . But I do like Risto's idea.


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PostPosted: 25 Nov 2012, 20:03 
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Joined: 25 Nov 2012, 15:05
Posts: 2
Mr. Jussi I have an idea for the next version of dsj 4
I would like to before each competition may be selected participants


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PostPosted: 25 Nov 2012, 23:55 
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Joined: 22 Dec 2011, 00:24
Posts: 822
Location: Wrocław,Poland
So, what you are gonna do to v1.4?

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DSJ3 TL - 7846.98m #1
DSJ4 TL - 3539.23m #3 (#1 w/o gibbon)
DSJ4 Online Peak: 1909 #2
TDD 2013-2020: #2 - #3 - #2 - #2 - #1 - #2 - #1 - #1

My YT and Twitch channels: youtube.com/user/BartiSkiJumper - twitch.tv/BartiDSJ


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