The future of DSJ

General discussion about DSJ4.
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Maciejo-96
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Re: The future of DSJ

Post by Maciejo-96 »

- More extensive calendar - MUST BE!
- Career mode - PROBABLY NO
- Podium after competitions - HARD TO SAY
- Overall rank of Ski Flying Cup in World Cup mode - YES, BUT ONLY WITH MORE EXTENSIVE CALENDAR
- SFWC mode - YES!
- More features to jumper editing - PROBABLY YES

But now - important are hills! No matter if 6 to November, still must be.
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J.MIRO
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Re: The future of DSJ

Post by J.MIRO »

And i have to add something.
In my opinion, making of every hill is good for game and it pay off.
For me releasing Hinterzarten for beggining of summer grand prix is proper.
Maciejo-96
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Re: The future of DSJ

Post by Maciejo-96 »

Hinzenbach HS94, Einsedeln HS117 or eventually Hakuba HS131 would be nice to see too :)
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MJumper
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Re: The future of DSJ

Post by MJumper »

I wonder how much remains of the potetial customer base that hasn't yet bought the game. It's not like ski jumping and this type of games (skill based sports games for PC) are becoming more popular, so Jussi should (in my opinion, I might be wrong of course) focus on getting more of the players who have bought the game to play online (because it's a repeating payment unlike the one-time purchase of the full version).

Therefore, I don't think that adding a lot of new features now would be very cost-effective for Jussi: these are mostly offline features and most people who are interested in them already own the game (otherwise they wouldn't know they want them). New hills and the upcoming online records system are some of the few features that I think might make people more interested in playing online.
J.MIRO
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Re: The future of DSJ

Post by J.MIRO »

Maciejo-96 wrote:Hinzenbach HS94, Einsedeln HS117 or eventually Hakuba HS131 would be nice to see too :)
No, Jussi doesn't have permissions for this hills. And, as Jussi said releasing new hills for summer doesnt pay off. But one hill, for GP and wnich is popular and is legendary for summer jumping...
Well, the pages like skijumping.pl always informating about new versions of DSJ. I think this time couldn't be different.
http://www.skijumping.pl/wiadomosci/161 ... hofshofen/
Jussi Koskela
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Re: The future of DSJ

Post by Jussi Koskela »

J.MIRO wrote:
Maciejo-96 wrote:Hinzenbach HS94, Einsedeln HS117 or eventually Hakuba HS131 would be nice to see too :)
No, Jussi doesn't have permissions for this hills. And, as Jussi said releasing new hills for summer doesnt pay off. But one hill, for GP and wnich is popular and is legendary for summer jumping...
Well, the pages like skijumping.pl always informating about new versions of DSJ. I think this time couldn't be different.
http://www.skijumping.pl/wiadomosci/161 ... hofshofen/
Check the comments on that site and you will see what's the biggest problem.
J.MIRO
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Re: The future of DSJ

Post by J.MIRO »

Jussi Koskela wrote:
J.MIRO wrote:
Maciejo-96 wrote:Hinzenbach HS94, Einsedeln HS117 or eventually Hakuba HS131 would be nice to see too :)
No, Jussi doesn't have permissions for this hills. And, as Jussi said releasing new hills for summer doesnt pay off. But one hill, for GP and wnich is popular and is legendary for summer jumping...
Well, the pages like skijumping.pl always informating about new versions of DSJ. I think this time couldn't be different.
http://www.skijumping.pl/wiadomosci/161 ... hofshofen/
Check the comments on that site and you will see what's the biggest problem.
Yes, that was always a problem, but i think any of this keys aren't working. Maybe for them buying DSJ is too hard...
Somebody last time (with Jussi permission) was sailing keys to DSJ by allegro. That was good, becouse it was simple.
Maciejo-96
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Re: The future of DSJ

Post by Maciejo-96 »

Probably 90% of users pleasing of key have maybe about 10 years or sometimes less...
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Rid
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Re: The future of DSJ

Post by Rid »

Maciejo-96 wrote:- More extensive calendar - MUST BE!
- Career mode - PROBABLY NO
- Podium after competitions - HARD TO SAY
oh why? everything is possible
Maciejo-96
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Re: The future of DSJ

Post by Maciejo-96 »

Rid wrote:
Maciejo-96 wrote:- More extensive calendar - MUST BE!
- Career mode - PROBABLY NO
- Podium after competitions - HARD TO SAY
oh why? everything is possible
As it was written many times career mode can't be implemented to game.
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strysio
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Re: The future of DSJ

Post by strysio »

Maybe expansion set?
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liverpoolkd14
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Re: The future of DSJ

Post by liverpoolkd14 »

In my opinion the biggest problem is that, Jussi not cooperate with us "PLAYERS", that's it's main thing about future of game, we have Ideas, we have ready projects, the thing is, how we us them? WE CAN'T ! because we don't have option to implement them in to game. Am sure that on this forum we have many of people who has some good skill with (Programing, Modeling, Promotion, other) Sand can always help to improve the game, and Am sure that they will made this for free just becasue we all love ski jump.
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sado1
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Re: The future of DSJ

Post by sado1 »

I'm a casual Deluxe Ski Jump player. I started playing this game - as, I'm sure, lots of Polish people of my age here - when I found its pirated version (2.0, wasn't even 2.1 yet I think) installed, on a bunch of computers in my school. Best thing that happened to me ever on "IT lessons" (lessons were terrible, and that is said by an IT passionate, the only thing we've been told to do was drawing in MS Paint...) in primary and secondary schools was DSJ 2. I played it to death both with my colleagues in school, and in my home. Never paid for the game. And I don't feel particularly guilty or bad about it. After all, how old were I when I started? 10? It's only in recent years starting to become normal to buy more games in Poland, but kids still pirate them because it's yet another thing to ask their parents to give cash for, and due to numerous reasons (parents disapprove playing games/see paid games as something that's not needed - kids should shut up or play something that's free; parents have different money priorities or simply lack the money; the illegal version is exactly the same to a kid that plays it on 1 computer alone/with friends... etc.) it won't change, like, ever.

I have a legal version of DSJ4 and bought online subscription twice. Never bought DSJ3 because I didn't find the physics fun enough, (that is a subtle way to phrase "I completely didn't feel the flying system and the game was too difficult for me as a result :P). 4 was a totally different story though, it was instant fun. I don't play it often nowadays, mostly because it needs too much time to become a master, and I never mastered any game no matter how much time I put into playing it, so I just launch DSJ4 for a couple of days in a row, each half a year or so. I check the forums sometimes though, and I saw this topic. I think I have a good understandment of the problems that a game needs to face when people start to forget about it. Here are some possible things that I can think of:

-FIRST OF ALL! NEVER EVER stop making new versions. You can add nonsense features, that take 5 minutes of development time all combined, but make sure new versions appear frequent enough, and build up the hype for them. Otherwise, you will lose any potential customers. It's not a matter of me being all like "I want more hills, so I'm saying that to make Jussi work on one or two all the time", I am not even an active player right now...

-Consider making game-breaking changes once in a while. This one is going to be hated so much by everyone here, but while everyone loves their hill records, what is the point of breaking them if the flight system stays the same all the time? An example: an RTS game that I play nowadays, stays interesting only because the developers try to balance different units against each other, and as a side effect they screw up all the things everyone was used to - so to win, it's necessary to adopt and change your strategy with every new version. Make the flight system more realistic, make it easier, harder, whatever. I'm pretty sure 90% of the forum people already gave up on reading this post and clicked on the reply button to bash me right now instead :D I do realise that this idea is very extreme and totally disregarding the record holders! (on a side note, seeing how big of a problem cheaters are for this game, I care only about people that fight for their personal records, not for the first place on the list...)

-make an ad-supported version of DSJ, that would serve as a place to get free cash off people that usually pirate the game since they have no other option (see my point about young kids above). Give them a feature they won't want to give up, like multiplayer. Of course, knowing that this will mean 10000s of people in multi, and will severly increase the server load, make it bad enough - make a player cap in the free version, perhaps, or do something that will make you sure the ad version will earn more than lose. Consider allowing to make (dedicated/builtin into the game?) micro servers for the ad-supported version, with a cap of 6 players maybe? (so friends-only games can happen there) Ad-served version should partially compensate the paid version as well. Generally, do something that makes ad version users pissed enough to want to have MORE, but not pissed enough to leave the game for the pirated version. For example, a racing game sim I know, has a demo version that has multiplayer, but only 3 cars (full version has around 20), 1 small track, and loads of stuff cut out from the game. The result is, the developers still get loads of income for the game, even if the demo multiplayer version was always insanely popular. Of course, Jussi will never be able to aim for "loads of income" - racing simulation games on PCs are a niche, but even being a niche, a racing game always will have infinite potential customer base, which definitely isn't the case with DSJ :(

-always look for more publicity. I don't know how hard these days it is to get greenlit, but lots of potential buyers probably don't buy much stuff that's not on Steam, and they keep tracking new games there. It probably doesn't hurt to try, even if DSJ is a niche game and 90% of people on Steam don't know that ski jumping even exists.

-try to implement something that casual players will like. Something that makes even bad players want to continue playing multiplayer. Maybe some sort of sandbox multiplayer mode? You might think it's ridiculous, but kids around there would love to have a competition mode where everyone has a 27389217489217489kmph wind etc. A really nice feature for that would also be non-continous jumps mode, for situations when 3-4 friends play a game and they would want to jump one by one, seeing all the jumps of the other players, instead of a current "everyone jumps at once" approach.

-one last point that I want to talk about, even if I don't have many advices - the multiplayer social aspect of the game feels awkward. You just jump into the game, and basically play singleplayer there, comparing your results to others afterwards. (See my "micro servers" and "non-continous jumps" ideas above perhaps?)
Rid wrote:Also, why don't you release source code of DSJ2?
As much as I would like it to happen (I even was the guy that made a topic about it few years ago), how is that exactly related to this topic?
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Jussi Koskela
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Re: The future of DSJ

Post by Jussi Koskela »

liverpoolkd14 wrote:In my opinion the biggest problem is that, Jussi not cooperate with us "PLAYERS", that's it's main thing about future of game, we have Ideas, we have ready projects, the thing is, how we us them? WE CAN'T ! because we don't have option to implement them in to game. Am sure that on this forum we have many of people who has some good skill with (Programing, Modeling, Promotion, other) Sand can always help to improve the game, and Am sure that they will made this for free just becasue we all love ski jump.
What do you suggest more concretely?
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Re: The future of DSJ

Post by Jussi Koskela »

Interesting thoughts from sado1. Short reply to a long post. :)
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