Idea about CPU - Rating offline

Ideas and suggestions for improving DSJ4.
mlody5
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Re: Idea about CPU - Rating offline

Post by mlody5 »

^ TWO questions - will we can to restart our rating? Eg. I've jumped with 'bots' and i've got 2000 peak (dreams :D) but i want to restart that... will we can to restart or we will must to delete a player?
Bartek Palewicz
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Re: Idea about CPU - Rating offline

Post by Bartek Palewicz »

I guess you don't understand- you won't have rating in singleplayer- CPUs will have.
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mlody5
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Re: Idea about CPU - Rating offline

Post by mlody5 »

Ouh :/ but willl be option to restart CPU's rating?
Bartek Palewicz
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Re: Idea about CPU - Rating offline

Post by Bartek Palewicz »

I think rating will be just adjustement of skills- it won't increase after win, even in the case of CPU.

Po polsku bo widzę że nie ogarniasz :D: rating będzie tylko po to, żeby ustalać skille, tak jak procenty ale dokładniejszy. Chyba nie będzie wzrastał i spadał.

Jussi, will rating increase and fall?
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mlody5
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Re: Idea about CPU - Rating offline

Post by mlody5 »

Aaah :D
Dzięki :)
pepsiman89
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Re: Idea about CPU - Rating offline

Post by pepsiman89 »

Differentiation based on the hill size can be implemented

that would be AWESOME!
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Jussi Koskela
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Re: Idea about CPU - Rating offline

Post by Jussi Koskela »

Dydux666 wrote:I think rating will be just adjustement of skills- it won't increase after win, even in the case of CPU.

Po polsku bo widzę że nie ogarniasz :D: rating będzie tylko po to, żeby ustalać skille, tak jak procenty ale dokładniejszy. Chyba nie będzie wzrastał i spadał.

Jussi, will rating increase and fall?
There's no point changing it based on the results.
Kofler
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Re: Idea about CPU - Rating offline

Post by Kofler »

Dydux666 wrote: -Marco Grigoli - 900 - Flying hills - very bad, Large Hills - very bad, Normal hills - very bad
LIE! Marco Grigoli is bad-to-normal, not very bad!
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mlody5
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Re: Idea about CPU - Rating offline

Post by mlody5 »

^ It was only example ;]
nexen84
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Re: Idea about CPU - Rating offline

Post by nexen84 »

Don't want to create another topic so I'll write here.

Jussi, will it be possible to create for hill rating, some secondary skillset? I have those two in mind:
1. Skill Variety Range - SV (in rating points) - it will be an amount of rating points added/decreased thorough the season (I think for each competition, maybe for each jump?), for example possible to choose from 0-50 (but only in 10 points separation, so the pick-up box needs to include all possibilities, such as 0-10, 10-20, 20-30, 30-40, 40-50).
2. Form Rate (in percent) - it will determine the gaining/losing of rating from SV thorough the season, for example:
0% - mostly losing (7/10 competitions with minus SV), less steady (2/10 with no change SV) , rarely gaining (1/10 with plus SV),
25% - more losing than gaining (4/10 minus SV, 2/10 plus SV), semi-steady (4/10 no change SV),
50% - semi-losing(3/10 minus SV), semi-gaining (3/10 plus SV), mostly staedy (4/10 no change SV),
75% - more gaining than losing (2/10 minus SV, 4/10 plus SV), semi-steady (4/10 no change SV),
100% - rarely losing (1/10 minus SV), less steady (2/10 no change SV), mostly gaining (7/10 plus SV).
FOR EXAMPLE:
We have a Jumper and his abilities:

Normal: 1000
Large: 1000
Flying: 1000

Skill Variety: 0-10
Form Rate: 50%

Now, that jumper, in 10 competitions, should end up with ratings around 1000, for example 990, 1020, 1000. If we decide to make him a gainer, we can set his secondary skills like this:

Skill Variety: 10-20
Form Rate: 75%

Now he's gonna mostly add up, with more competitions on plus SV, and higher range. Of course, still might be possible for him to not gain at all (4 competitions +10 = 40, 2 competitions -20 = -40).

Main idea is that the jumper starts the season with 1000, and after each competition we see how much he gained/lost (I saw somewhere that there is idea of showing current CPU rating in world cup competition standings and You liked it ;)). The problem with this method is that the skillset for each hill rises/falls after each competition, so only for one type of hill rating. But what is nice in my opinion - you only set jumper's skills for each hill once, and after every competition you see them develop (I mean they save themselves in player edit menu after the World Cup is over!). For example you can create a weak player, set his skill s around 700 for every hill, set Skill Variety Range between 20-30, and 75% of Form Rate, and watch how with some time he reaches values around 900 or 1000. If you want to stop his growth, you can lessen Skill Variety or Form Rate. For the Form Rate it can be anywhere form 0 to 100%, not exactly 25, 50 and 75. I just gave those numbers to give general idea ;))
Jussi Koskela
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Re: Idea about CPU - Rating offline

Post by Jussi Koskela »

I'll think about this.
nexen84
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Re: Idea about CPU - Rating offline

Post by nexen84 »

Jussi Koskela wrote:I'll think about this.
Thanks ;)

Jussi one more thing, would it be possible to include distance limitations for rating skills? For example a jumper with 800 sometimes jumps as far or even further than jumper with 1600 in the same (or close) conditions, which, in real world is not really possible, for a worse jumper to jump the same distance as a pro jumper. I think that one might be a little difficult, cause your're gonna have to set for every rating every different range in every different hill (But what is also good, You set these parameters once, and they are not changeable by player in the game). What I mean is for a jumper with rating 600-800 a range for a ski jump in Kuusamo, a very demanding hill should be located between 50-125m, 801-1000 - 65-130m, 1001-1200 - 75-135m, 1201-1400 - 90-140m, 1401-1600 - 100-150m*. Don't get me wrong, please, current system works pretty decent, but it is a little bit off sometimes. For example, I'm playing polish championships and it happened many times that a jumper with 610-690 ended up in top 6. Now, for a normal hill like Zakopane that might happen occasionally, but for a large hill it should not.

Put that together with my previous idea about growth and skill development, and you're gonna have a heaven for offline fun ;)
greetings!

*[edit]: Now that I gave this fair amount of thought, that range should look even smaller and more precise, like (can be added, for every range +0.5m error margin):
600-700: from 50, max 115m
701-800: from 60, max 120m
801-900: from 70, max 125m
901-1000: from 80, max 129m
1001-1100: from 85, max 133m
1101-1200: from 90, max 137m
1201-1300: from 95, max 140m
1301-1400: from 100, max 143m
1401-1500: from 105, max 146m
1501-1550: from 110, max 148m (I based this on a hill record, which for Ruka is 147m.)
1551-1600: no restriction (for online pros practice purposes ;P)

If by any chance You would be interested in implementing this, I offer to create ranges for every hill :)
Heel
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Re: Idea about CPU - Rating offline

Post by Heel »

I think this idea is middling, but Jussi must apply "him" in the game ;-)
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